the practice of video games is becoming professional
7 mins read

the practice of video games is becoming professional

Clubs for the youngest, establishment of women’s competitions, performance optimization programs… “Esport”, in other words the practice of electronic sports or competitive video games, is growing in France and particularly in New -Aquitaine. Spotlight on this new dynamic during the Gamers Assembly in Poitiers.

Like every year, more than 2,000 players compete in different competitive games of video games such as League of Legends, Valorant or certain fighting games like Street Fighters 6 or Tekken 8. Among the hundreds of teams present at the Gamers Assembly is Orks Grand Poitiers.

Their coach, Teddy ‘Taidy’ Vaudin, had completed a STAPS license to become a basketball coach. “I had already played eight years of basketball before. During my studies, I realized that esports was of great interest to mehe reveals. After my studies, I worked and at the same time, I started playing amateur tournaments on League of Legends“.

Last year, he resumed his studies by focusing his professional project even more on his passion. “I passed the diploma Inter-University dedicated to performance and health management esports. I could meet certain professionals who work on performance on a daily basis sports as a manager like Romain Bigeard (G2 Esports), Youen Rocaboy or Clement Thillier (Karmine Corp).

According to him, it is only a matter of time before esports has as many considerations as traditional sports. “I am happy to see that the sport follows the path of traditional sport: when I was a player, ten years ago, we were still players who didn’t play sport. We were getting hit because we were playing gamesvideo games. From now on, we are in an ecosystem whichsanitizes. I can’t imagine a world where the sport does not become like sport in twenty or thirty years, with competitions for young people on weekends or on television“.

In sport, we will mainly focus on ingesting carbohydrates because the muscles need them. But in esports, it’s much more complex.

Teddy ‘Taidy’ Vaudin

LoL Coach of Orks Grand Poitiers

No more post-match fast food orders and three hours of sleep, players now have very specific instructions. “We are working on nutrition, which is essential. You have to be physically and mentally fit. In sport, we will mainly focus on ingesting carbohydrates, because the muscles need them. But in THEportit’s much more complex“.

I support my players at this point: I prepare menus for them with a chefadds the coach. Sleep also comes into play. We organize each player’s calendar: we try to get closer to eight hours of sleep. We also work on social management by creating group cohesion, so that when the competition comes, each player is at the maximum of their abilities. It is My role of making them accept life routines, like a traditional athlete“.

Valentin, team manager, recruited Teddy and the five players for this year. According to him, and despite this professionalization, esports remains a niche activity. “TUntil people accept that it is a sport or an activity in its own right, it will not change anythinghe believes. The Gamers Assembly is a good thing in that regard, because it gets things moving, particularly at the economic level. When more and more professional actors get involved, it will be something much more concrete“.

In the future, creating regional clubs could allow the wider public to become interested in them, like football or basketball clubs. This is the case of Orks Grand Poitiers, which has several clubs around the Poitiers city, in which there are young people aged 7 to 17. “A young person wants to play, he will have a coach who will follow him, and allow him to learn the game, to evolve, reveals Valentin. The young person will have adopted a healthier practice, training on a daily basis while having follow-up like that of our club. Young people come with their parents, and understand that they want to do that“.

An opinion shared by Désiré Koussawo, president of the France Esports association. “Raise awareness among families and public actors of the fact that the sport can become an educational tool, a tool for social and cultural development is part of our struggles. We recently launched a policy of regionalization of the sport : now, we have regional branches allowing us tosee discussions with local authorities. This makes it possible to exchange and build specific infrastructures for young people“.

Events like the Gamers Assembly or the creation of clubs around Grand Poitiers also have an economic cost and require major investment from public stakeholders. “Grand Poitiers supports the association Futurolan (organizer of the Gamers Assembly, Editor’s note) as well as the team Orks: celrepresents a budget of 300,000 euros. All this is a real economic choice“, adds Désiré Koussawo.

A true communication gateway between the world of esports and public authorities, France Esports aims to be as representative as possible of the ecosystem and e-sports practice. “The change in VAT for esports events from 20% to 5.5% is a huge step for us as an association, because we campaigned for it“, says the president of France Esports. “We also help large teams like Team Vitality or Karmine Corp in obtaining visas for certain foreign players. These teams were looking to recruit Turkish or Korean players and it was not easy. Esports not being recognized as a sport does not benefit from a specific visa“.

The greatest strength of esports in France and which makes France one of the largest esports countries in the world is these communities of enthusiasts. “Today, we are extremely lucky, because the communities are very dynamic. Video game publishers recognize it, they love doing events in France. When we are able to fill the Accor Arena… the first strength of France is these multiple communities, it is these fans“, adds Désiré Koussawo.

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